| ▼CAZ::EBusTraits | |
| CGameStateSamples::GameOptionRequests | EBus interface used to submit requests related to game options |
| ▼CAzFramework::ApplicationLifecycleEvents::Bus::Handler | |
| CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
| CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
| CGameStateSamples::GameStatePrimaryUserMonitor | |
| ▼CAzFramework::InputChannelEventListener | |
| CGameStateSamples::GameStateLevelPaused | Game state that is active while gameplay is paused |
| CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
| CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
| CGameStateSamples::GameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
| CGameStateSamples::GameStatePrimaryUserSelection | Game state that is active while waiting to determine who the primary user is |
| CGameStateSamples::GameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |
| ▼CAzFramework::InputDeviceNotificationBus::Handler | |
| CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
| CGameStateSamples::GameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
| CGameStateSamples::GameStatePrimaryUserMonitor | |
| ▼CGameState::GameStateNotificationBus::Handler | |
| CGameStateSamples::GameStatePrimaryUserMonitor | |
| ▼CGameState::IGameState | |
| CGameStateSamples::GameStateLevelLoading | Game state that is active while a level is loading |
| CGameStateSamples::GameStateLevelPaused | Game state that is active while gameplay is paused |
| CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
| CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
| CGameStateSamples::GameStateMainMenu | Game state that is active while displaying the main game menu (or another front-end menu) |
| CGameStateSamples::GameStateOptionsMenu | Game state that is active while displaying the game's options menu |
| CGameStateSamples::GameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
| CGameStateSamples::GameStatePrimaryUserMonitor | |
| CGameStateSamples::GameStatePrimaryUserSelection | Game state that is active while waiting to determine who the primary user is |
| CGameStateSamples::GameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |
| CGameStateSamples::GameOptions | Game options that can be modified via the options menu and saved to persistent storage |
| ▼CISystemEventListener | |
| CGameStateSamples::GameStateLevelLoading | Game state that is active while a level is loading |
| CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
| CGameStateSamples::GameStateMainMenu | Game state that is active while displaying the main game menu (or another front-end menu) |
| ▼CLocalUser::LocalUserNotificationBus::Handler | |
| CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
| CGameStateSamples::GameStatePrimaryUserMonitor | |
| CGameStateSamples::GameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |